Grand Theft Auto 5 is famous for a specific kind of disappointment: a city full of buildings you can look at but never walk into. No restaurants, no gyms, and a Diamond Casino that has sat closed in single-player since 2013. GTA 6 fans have spent two years asking the same question in every trailer breakdown and every leak thread: how many of Leonida’s buildings will actually be enterable this time? Here’s everything currently known about GTA 6’s enterable buildings, split cleanly between what Rockstar has shown on camera and what unverified leaks claim, because those two categories keep getting blended together online and they should not be.

Here’s what we cover:

What Rockstar has actually confirmed on screen

Start with the part that isn’t a rumor. Both official trailers contain real, confirmed interior footage, and it’s worth separating out exactly what that footage shows before getting into anything leaked.

Jason’s stilt house. Trailer 2 spends real time inside Jason’s home in the Leonida Keys, a house raised on stilts to survive flooding. The scene shows it mid-disrepair, with Jason patching a leak in the roof. Visible inside: a games console, a snake tank, a sofa, chairs, a glass-topped table, and a television. Fans have since rebuilt the room in GTA 5 and Far Cry 5 mods purely from trailer screenshots, which tells you how much detail Rockstar packed into a few seconds of footage.

A club interior. The trailers include a scene of an unnamed character taking a selfie with Jason and Lucia inside a club, giving a clear look at a nightlife interior, neon lighting, a crowd, and the kind of social space GTA Online has leaned on for a decade.

A shop robbery. Both trailers tease Jason and Lucia in ski masks kicking open a store’s doors, guns raised, mid hold-up. It’s a few seconds of footage, but it’s the single piece of confirmed evidence that shop interiors and robbery gameplay both exist in some form.

That’s the entire confirmed list: a home, a club, and a shop, all shown briefly, all real. Screenshots and location cards on Rockstar’s official site add a convenience store (complete with an alligator, a very Florida touch), bars, and street-level businesses with visibly lit interiors, but none of that comes with a number attached. Rockstar has never said how many buildings in total will be enterable. Every specific figure past this point comes from leaks, not footage.

The 700+ interiors leak and where it came from

The interiors leaks actually arrived in two separate waves, and keeping them apart matters for judging how solid the sourcing really is.

The first wave landed in January 2025, reported by TweakTown and GamingBible. That claim was narrower: roughly 40% of large buildings enterable, with essentially all smaller buildings, shops, pawn shops, gas stations, enterable and destructible.

The 700+ figure that gets repeated everywhere now comes from a second, later leak. In June 2025, a leaker known as GameRoll, who built some credibility in the community after correctly guessing protagonists Jason and Lucia’s last names ahead of the official reveal, claimed on Discord that GTA 6 has more than 700 enterable stores, ranging from pawn shops and gas stations up to multi-floor malls with working elevators, as reported by GamingBible. GameRoll’s claim is also the source of the idea that those 700+ buildings are specifically shops built to be robbed.

The catch, and it’s a real one, is sourcing on both waves. These reports trace back to insider claims shared on Discord rather than a verified document, an official statement, or leaked footage anyone can independently check. That doesn’t make either claim false. Rockstar has genuinely pushed interior density hard in both trailers, and both leaks would fit that visible direction. But “insider says so on Discord” and “confirmed by Rockstar” are different categories of evidence, and both claims sit firmly in the first one. Treat the January 2025 40% figure and the June 2025 700+ figure as two widely repeated numbers with decent circumstantial backing and a track record of accurate protagonist-name predictions behind one of the leakers, not a spec sheet.

The 40% vs 70% debate

Even within the leak community, the exact percentage of enterable buildings is contested, and the two competing numbers are worth knowing so you can spot which one a given video or article is actually citing.

The 40% claim comes from the same January 2025 insider wave. It specifically says roughly 40% of large buildings (think hotels, banks, skyscrapers, malls) will be enterable, while nearly all smaller structures (shops, pawn shops, gas stations) will be enterable and destructible. This is the more conservative and more widely repeated figure.

The 70% claim emerged separately, from an alleged leaker on TikTok describing gameplay footage, and picked up momentum after a Reddit user pointed to an open garage visible at roughly the 36-second mark of a trailer as supporting evidence. Sportskeeda covered the claim and the pushback it received, and the skepticism is warranted: an open garage door in one trailer shot is thin evidence for a specific percentage, and GTA 5 also had a handful of open garages without anything close to 70% interior access. Most of the fanbase treats the 70% number as an exaggeration of the more conservative 40% claim rather than a separate, better-sourced figure.

Bottom line on the percentage debate: nobody outside Rockstar has a confirmed number, and the two most-cited figures don’t even agree with each other. If you see a video stating either number as fact, that’s a tell the video is repeating a leak as if it were a specification.

Why the same claim has been wrong before

Here’s the part that should make anyone repeating the 700+ figure pause for a second: this exact promise has circulated before a Rockstar launch already, and it didn’t hold up. Ahead of GTA 5’s 2013 release, one of the most persistent pre-launch rumors was that nearly every building in the game would be enterable. Kotaku later dug back through the era’s rumor mill and confirmed that claim was one of the ones that simply didn’t come true. GTA 5 shipped with the notoriously sparse interior list described above, restaurants and gyms you still can’t walk into, a casino locked out of single-player for years.

That doesn’t mean the current GTA 6 leaks are wrong. Rockstar has visibly changed its approach since 2013; RDR2 already proved the studio is willing to make ordinary buildings enterable when it fits the world, and both GTA 6 trailers put more visible weight on interior scenes than either GTA 5 trailer ever did. But “fans were promised sweeping interior access before a Rockstar launch and didn’t get it” is not a hypothetical risk, it’s the exact thing that already happened once with this same studio. Read the 700+ number, and the 40% versus 70% argument sitting on top of it, with that history in mind rather than as a settled fact.

The earliest evidence: the 2022 debug leak

Before either 2025 leak, there was harder evidence, in the literal sense that it came from Rockstar’s own development build rather than an anonymous claim. The September 2022 Rockstar source code and build leak, confirmed genuine by Rockstar itself at the time, included debug strings referencing at least 157 distinct named interior locations, as catalogued by the GTA Wiki’s leak documentation.

That number matters less as a final count and more as a floor. It’s a snapshot of an early, unfinished 2022 build, not the finished map three-plus years later. If development kept adding interiors at anywhere near the same rate through 2023, 2024, and 2025, a jump from roughly 157 to 700+ over that stretch isn’t an unreasonable trajectory, which is part of why the later leak found a receptive audience instead of being dismissed outright.

What kinds of buildings are likely enterable

Piecing together the trailers, screenshots, and the more consistent parts of the leaks, a rough hierarchy of interior access emerges:

Near-certain to be enterable: convenience stores and gas stations (shown on the official site and in trailer footage), the specific shop featured in the robbery scene, clubs and bars (shown directly), and player-owned homes like Jason’s stilt house (shown directly, and player safehouses have been enterable in every GTA since the original).

Likely enterable based on the leaks: pawn shops, small retail storefronts, and other street-level businesses, which the January 2025 leak specifically calls out as almost universally accessible along with destructible physics.

Possibly enterable, less certain: larger structures like hotels, banks, malls, and skyscrapers. These sit inside the leaked “40% of large buildings” bucket rather than the near-universal small-shop bucket, meaning a majority of big buildings may still be locked even if the leak is accurate.

Almost certainly not enterable: the remaining 60% (or more) of large structures under even the more optimistic leak, plus whatever background buildings exist purely as skyline filler, the way most of GTA 5’s skyscrapers always have.

The shop robbery mechanic

The store-invasion scene shown in both trailers is confirmed footage, not a leak, and it lines up with GameRoll’s June 2025 claim that many of the 700+ enterable buildings are specifically shops built to be robbed, not just walked through. If accurate, that would turn interior density into an actual gameplay system rather than set dressing: hundreds of stores you can hit for cash, not hundreds of empty rooms you can walk into once and never revisit. GTA 6 has already confirmed a broader stolen-goods economy around this idea; our fence system breakdown covers where you’d actually offload everything you take.

Worth being precise about what’s confirmed here versus claimed: the robbery scene itself, real. The specific claim that it scales to 700+ robbable shops, an unverified leak riding on top of that real scene.

How this compares to GTA 5 and RDR2

GTA 5’s interior problem is well documented and frequently mocked by the fanbase itself. You cannot walk into a restaurant. You cannot use a gym. The Diamond Casino & Resort has sat with an “Opening Soon” sign in single-player since the game launched in 2013 and remains locked out of story mode to this day. Rockstar built out a full working casino for GTA Online in 2019, but the single-player version stayed closed, and only unofficial fan mods let you walk inside it in story mode. The handful of interiors you do get in single-player, the Pacific Standard Bank, the Vanilla Unicorn strip club, the upper floors of the IAA building, are almost all tied to specific missions rather than free exploration, and most lock back up once the story reason for entering them is gone. GTABoom has written at length about why this became such a persistent criticism of an otherwise beloved game.

Red Dead Redemption 2 improved on this meaningfully. Most buildings in RDR2’s towns, saloons, general stores, gunsmiths, hotels, are enterable, and the game treats walking into a saloon or general store as a completely normal, repeatable action rather than a mission-locked event. RDR2 leans on the fact that its world is mostly wilderness rather than dense city, which makes full interior coverage of its towns a smaller technical lift than doing the same across a metropolis the size of Leonida.

GTA 6 sits in between those two data points in terms of ambition. If even the more conservative 40% leak holds up, applying RDR2’s “small buildings are just enterable, no mission required” philosophy to a full modern city, rather than a scattering of frontier towns, would represent the biggest jump in interior density the series has ever made. That’s also the throughline in most current commentary on the topic: multiple recent videos and X threads describe interiors as the single feature most likely to make GTA 6’s world feel meaningfully more alive than GTA 5’s, precisely because GTA 5 set such a low bar on this specific front.

What it would mean for gameplay if the leaks hold up

A few practical knock-on effects, all conditional on the leaked numbers being roughly accurate:

Shopping becomes visual, not menu-based. GTA 5 handled most purchases through phone apps and marker-based storefronts you never actually walked into. Hundreds of enterable shops implies actually browsing shelves, something GTA has never done at this scale before.

Robbery becomes a real side activity, not a mission beat. If hundreds of stores are robbable rather than just the one shown in the trailer, that’s a genuine open-ended crime loop sitting alongside the story missions, similar in spirit to how RDR2 let you rob general stores whenever you felt like it.

Safehouses and player customization get a bigger canvas. Jason’s stilt house already shows personal touches, a snake tank, a cluttered games console setup, suggesting home interiors are being treated as a space worth designing around the character rather than a generic box.

The map’s density claims get harder evidence behind them. Our full Leonida map breakdown already argues Rockstar is chasing density over raw emptiness; a high interior count would be the clearest possible proof of that approach actually shipping, rather than just being a marketing talking point.

None of this is confirmed. All of it is plausible given what’s been shown and leaked so far, and all of it evaporates the moment Rockstar either confirms a real number or ships a game with far fewer enterable doors than the leaks promised. Until then, the honest state of things is: three confirmed interiors from footage, one earlier and harder data point from the 2022 debug leak (157 named locations in an unfinished build), and a widely repeated but unverified insider claim of 700+ in the finished game.

FAQ

Can you enter every building in GTA 6?

No, not every building. The most-cited leak claims roughly 40% of large buildings will be enterable, with almost all small shops and storefronts enterable on top of that. A separate, less-sourced claim puts the figure closer to 70%. Neither number has been confirmed by Rockstar.

How many enterable buildings does GTA 6 have?

The commonly repeated figure is 700+ interiors, sourced to a June 2025 insider leak from GameRoll. Rockstar has not confirmed this number, and it should be treated as an unverified claim, not a spec.

What interiors has Rockstar actually shown, not just leaked?

Both trailers show real interiors: Jason’s stilt house in the Keys, a club scene with a selfie shot, and a store robbery where two masked characters kick open a shop door. Those are confirmed by official footage. Everything past that, including the 700+ figure, comes from unverified leaks.

Can you rob shops in GTA 6?

A leak claims that most or all of the 700+ enterable buildings are shops that can be robbed, building on the store hold-up scene already shown in the trailers. The robbery scene itself is confirmed footage; the claim that it extends to hundreds of stores is an unverified leak.

How does this compare to GTA 5 and Red Dead Redemption 2?

GTA 5 is notorious for having very few enterable buildings outside of missions, you can’t even walk into a restaurant or gym freely. RDR2 improved on this by making most small-town buildings enterable. If the leaked GTA 6 numbers hold up even partially, it would be the most interior-dense Rockstar open world by a wide margin.

The bottom line

Three interiors are confirmed by actual footage: a home, a club, and a shop mid-robbery. One harder data point comes from Rockstar’s own leaked 2022 development build, 157 named interior locations in an unfinished game. Everything above that, the 700+ figure, the 40% versus 70% debate, and the claim that most of those buildings are robbable shops, is an unverified but widely repeated insider leak with no official confirmation. If even the conservative version turns out to be true, GTA 6 would be a decisive break from GTA 5’s famously sparse interiors and the closest the series has come to RDR2’s walk-into-anything small-town feel, just applied to a full modern city instead of a scattering of frontier towns. We’ll update this page the moment Rockstar confirms an actual number.

SixHype is an independent fan site and is not affiliated with Rockstar Games or Take-Two Interactive. Leaked figures above are unverified insider claims unless attributed to an official Rockstar source.

Sources: TweakTown on the January 2025 40% enterable buildings leak, GamingBible on the January 2025 interiors leak, GamingBible on GameRoll’s June 2025 700+ enterable buildings leak, Sportskeeda on the 70% enterable buildings claim and pushback, Kotaku on which GTA 5 pre-launch rumors held up, GTA Wiki’s documentation of the 2022 leak, GTABoom on GTA 5’s lack of interiors, GameRant on the Jason’s-house fan recreation.